Storm Rush
Bronntanas, in the centre, turns to face you (yellow pointer), then fires a laser from the centre out along that line. Step out of the line before it lands. A landed laser stays on the floor as a deadly wall for the rest of the fight, so you can't cross it, and by the last rush a lot of the arena is covered.
After each laser a knockback circle drops where you stand. When it pops it throws anyone inside in a random direction, quite possibly into a wall. Either get out of it, or resist it with a knockback-immunity skill so you can stay put and keep your walls tight.
The boss's HP drains between rushes (bar at the top). The rushes at 40% and 20% are faster, and each part has its own settings.
Leave room for the 50% mechanic
At 50%, Maverick's Maelstrom happens inside one of four zones at north, east, south and west. If storm rush walls cover those zones, the run is basically over, so the tool checks them at 50%. Place your rushes in the gaps between them:
- 90%: start at 9:30, just above west.
- 75%: start where the 90% rush ended.
- 60%: start at 1 o'clock.
- 40% and 20%: start where the previous rush ended (about 2 o'clock for 40%).
Between lasers, sidestep only as far as you need to (move clockwise along the ring): big steps spread the walls out and run into the next zone.
Stay about 85–90% of the way out from the centre (the faint green ring). Closer to the centre the lasers fan out and eat more of the arena; right against the wall you risk getting stuck, so movement there is sticky. The next starting spot and the ring are shown by default. Turn on Show the 50% mechanic zones in the settings to see the zones all fight.
To drill the late rushes, set Start at to 40%: the walls from a good 90/75/60% are already down and you start on the 40% spot.
Skills
All single use per run, except the dash.
- 1 Dash: press, then click, for a quick dash to the clicked spot.
- 2 Iron Will: instant, knockback immunity for 30 seconds (for the 20% rush).
- 3 Shield of Trust: locks you in place for 1 second, then +38% move speed for 16 seconds and knockback immunity for 7 seconds (also immune while locked).
- 4 Blessing of Protection: throws a protected circle at your mouse cursor for 6 seconds. Knockback immunity while you're inside it; big enough to take all three circles of a rush.
Buffs don't carry over between phases: in the real fight the gap between rushes is long enough for them to run out, so when a rush ends, anything cast before its last knockback circle is cleared. Skills you cast after that last circle, ready for the next rush, are kept.
Too hard for now? Turn on Easy: no knockbacks. The real fight does knock you around, though.
Controls
- Click inside the arena to start, and to move to a spot.
- W A S D to move.
- Skill key (default 1), then click: a quick dash to the clicked spot, within the skill range.
- 2 Iron Will, 3 Shield of Trust, 4 Blessing of Protection (at the mouse cursor). The keys are also shown in the arena.
- Mouse wheel to zoom. R restarts.
Settings are saved in your browser. Change the timings to make it easier or harder than the real fight.
Based on the Bri Leith practice tool by di-wen25 (Traditional Chinese). This is an English rewrite of its crossing the road mode.