Spatial Clefts

Winter Tyrant · at 80% HP

Eight Spatial Clefts open around the Winter Tyrant, numbered 1 to 8 clockwise from north. Each player goes into the cleft matching their number in the party list and waits until it seals. The moment two players are in the same cleft, both die for the rest of the mission, whoever got there first: there's no stepping back out. The hit check before the clefts open isn't simulated.

Your number is random each run: find ‹You› in the party list (top left), get to that cleft before the timer runs out, then stay inside until it closes.

By default your teammates are chaotic: they react at different speeds, wander, and three of them head for the wrong cleft before correcting. They still make it in, but late, so waiting for the last empty cleft is risky. Set Teammates in the settings: Calm or Some chaos to go easier, or Mayhem, where five teammates try two wrong clefts each and arrive at the last second.

Hard mode settings

With both on and your cleft stolen, the circle lands on your original cleft 25% of the time, on a random teammate's 25%, and on the free cleft you need to take 50%, so the two don't cancel each other out.

Controls

Settings are saved in your browser. Change the timings to make it easier or harder than the real fight.